Start Submission Become a Reviewer

Reading: Game Studies’ Material Turn

Download

A- A+
dyslexia friendly

Research Articles

Game Studies’ Material Turn

Authors:

Thomas H Apperley ,

The University of Melbourne
X close

Darshana Jayemane

The University of Melbourne
X close

Abstract

This article argues that among the burgeoning approaches to game studies there is a crucial re-imagining of digital games in their material contexts across different scales and registers: the machine, the body and the situations of play. This re-imagining can be seen in a number of approaches: platform and software studies, which examine the materiality of code and/or the technological infrastructure through which it is enacted; critical studies of digital labour; and detailed ethnographic studies that examine the cultures of online worlds and situate gaming in relation to everyday practices. The article traces these three strands, focusing on how they demonstrate a heightening of the stakes in game studies research by providing access to scale and connecting digital games research to wider interdisciplinary contexts.
DOI: http://doi.org/10.16997/wpcc.145
How to Cite: Apperley, T.H. & Jayemane, D., (2012). Game Studies’ Material Turn. Westminster Papers in Communication and Culture. 9(1), pp.5–25. DOI: http://doi.org/10.16997/wpcc.145
712
Views
440
Downloads
Published on 01 Oct 2012.
Peer Reviewed

Downloads

  • PDF (EN)

    comments powered by Disqus