Volume 9 • Issue 1 • 2012
Editorial
Research Articles
We Used to Win, We Used to Lose, We Used to Play: Simulacra, Hypo-Ludicity and the Lost Art of Losing
- Steven Conway
Volume 9 • Issue 1 • 2012 • 27-46
The System and Self-Reference of The App Economy: the Case of Angry Birds
- Chih-Wen Cheng
Volume 9 • Issue 1 • 2012 • 47-66
Talking to Gaymers: Questioning Identity, Community and Media Representation
- Adrienne Shaw
Volume 9 • Issue 1 • 2012 • 67-89
Player Experience: Articulating Suspense as a Configurative Encounter
- Gareth Schott
Volume 9 • Issue 1 • 2012 • 91-106
Identification and Categorization of Digital Game Experiences: A Qualitative Study Integrating Theoretical Insights and Player Perspectives
- Wijnand IJsselsteijn
Volume 9 • Issue 1 • 2012 • 107-129
The Game Generation and Its Leisure Capital: A Study in The Taiwan Social Context
- Yu Pei Chang
Volume 9 • Issue 1 • 2012 • 131-151
Email Interviews in Player Research: The Case of The Sims 2 Skinners
- Hanna Wirman
Volume 9 • Issue 1 • 2012 • 153-170